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Beowulf
When
the camera was invented, painters had to move away from realism to compete,
but the camera's rule may turn out to be short-lived. Since 1937, when
Walt Disney created Snow White and the Seven Dwarfs -
or perhaps even earlier, when Winsor McKay depicted the sinking
of the Lusitania-artists and painters have been working to represent
reality on their own terms, and in the past decade or two, their inroads
in contributing to motion picture storytelling have been substantial.
At the moment, they still fill a supplementary role, but with greater
and greater frequency, movies are being developed where the role of
the painter exceeds the role of the cinematographer. It is fitting that
Paramount's Beowulf Director's Cut (UPC#097361323145, $30), a
significant example of what the future holds in store, is an adaptation
of a defining work in English literature-much in the way that Snow White
was. The story of a warrior whose deeds of glory in killing an ogre
are compromised by both the reality and legacy of his actions, the film
utilizes animation not just for its spectacular action sequences, but
to render entirely its setting and costumes, and even to manipulate
its performances. While actors participated in the film's staging and
blocking, their images have been altered (the pudgy Ray Winstone
plays the svelte, muscular hero), so that even when a shot, such as
a closeup of a face, looks completely real, it isn't. The 2007 Robert
Zemeckis feature was released in theaters in 3-D, a presentation
format that home video has yet to replicate in all but its crudest forms,
but as simply the 2-D feature that appears on the DVD, the film is still
a highly exciting and entertaining experience-the final battle with
the dragon is hold-your-breath dazzling-and one that is enriched by
its pointed exploration of archetypal forces. Will animation someday
overwhelm visual storytelling entirely? Like the conclusion to Beowulf,
the vanquished may not entirely disappear, but nothing will ever be
as it seems.
Both Director's
Cut and the standard theatrical release run 114 minutes, so the differences
amount to a few extra-gory moments here and there, and an extra touch
of licentious behavior. The picture is presented in letterboxed format
only, with an aspect ratio of about 2.35:1 and an accommodation for
enhanced 16:9 playback. The picture transfer is precise at all times,
and crisp even during the darkest sequences. The 5.1-channel Dolby Digital
sound has some good separation effects and a reasonably strong dimensionality.
There are alternate French and Spanish tracks in 5.1 Dolby, optional
English, French and Spanish subtitles, a trailer, 10 minutes of deleted
scenes that, along with supplying a little more background detail for
the characters, give the viewer a chance to grasp the interim animation
steps, and 43 minutes of excellent production featurettes, which talk
about the story (and explain the more complicated aspects of the plot),
the casting, and how the film was executed. After the artwork, scale
models and storyboards were completed, the cast members dressed in jumpsuits
and their faces were inundated with dots. They gathered in a gymnasium-sized
soundstage and, without worrying about lighting and other matters, played
out the drama and fighting stunts in just a few weeks (the horses had
a harder time keeping their dots on). Get used to it. Someday, most
movies are going to be made this way, the upside being that naturally
talented artists and painters, people with vision and imagination, will
always be gainfully employed.
March 21, 2008
DVD
Roundup: This Week's DVD Releases
The
Review Vault
- by
Douglas Pratt
Douglas Pratt's DVD-Laser Disc Newsletter
is published monthly.
For a free sample, call (516)594-9304 or go to his
website at www.DVDLaser.com