Three months ago,
at ShoWest, the folks at Disney agreed to fill the Tuesday-night banquet
void with a pair of preview screenings of Finding Nemo.
Before the movies opened, exhibitors were introduced to key executives
of the co-producing studio, Pixar, and members of its creative team.
It was an auspicious
occasion for at least two reasons.
One, the two animation
giants were - and still are - enmeshed in some very public negotiations
over the terms of a new distribution agreement. And, two, it was essential
for exhibitors to get excited about what could very well turn out
to be one of the summer's biggest hits.
Once the lights
in the Paris' showroom were lowered, however, the only thing that
really mattered was the movie itself. Ninety minutes later, few doubts
were left about Finding Nemo being entertaining enough to meet
everyone's lofty expectations.
One other thing
was in play that Tuesday night, though.
The mere fact
that Finding Nemo -- which combines millions of 1s and 0s to
delightful effect -- was being projected digitally to this crowd of
exhibitors could only be seen as an undisguised nudge for them to
get with the program. Simply put, movies created in a computer are
best displayed in a theater equipped with a digital projector.
This was the same
message that was delivered to exhibitors one year earlier by emissaries
of George Lucas, only in less intimidating terms.
"The ShoWest
exhibition was intended to push exhibitors closer to moving toward
digital projection," said writer-director Andrew Stanton.
"We live in the digital-projection world in our own studio, and
you get spoiled."
Absent the financial
support of distributors and production studios, it will take a whole
lot more than a terrific movie to get exhibitors to embrace digital
projection. They're ready to cooperate, but not if it means spending
$80,000 of their own money to upgrade a single auditorium.
For audiences,
watching a digitally projected Finding Nemo, Episode 2 or Spirited
Away can be a revelatory experience. The advantage to seeing live-action
pictures digitally projected, however, typically is measured by the
absence of the tears, scratches and other debris typically seen on
prints after a few days of constant use.
Because there
are only about 150 fully digitized theaters extant in the world -
and Disney isn't pushing the issue - most ticket-buyers will be seeing
Finding Nemo via traditional projection machinery.
"We worked
very hard to capture the animation as best as film will allow,"
Stanton explained. "If you watch it on film, and are ignorant
as to what it would look like on digital, you'll still be wowed. There's
something about the CG medium, where there's considerably more visual
impact in going digital, than when live-action is upgraded to digital
and the images become just that much more crisp and clear."
Moreover, Stanton
argues, "Everybody will benefit when it comes out in DVD. Like
it or not, the digital format is where your movies live for most of
their lives.
"They're
on the screen for a very short time, so we take great care to make
sure what you see in your home is the best possible version of the
movie. That's where people are going to see it over and over, again."
From a purely
technical point of view, the greatest achievement of Finding Nemo
may be in its ability to make cartoon water look and perform like
H20 as it's seen in nature.
Until Jacques
Cousteau came along to push the envelope on underwater photography,
directors of live-action features avoided fickle currents and murky
backgrounds by shooting in giant water tanks and wave pools. Before
the introduction of computer graphics imaging, animators mostly relied
on hand-drawn bubbles to alert viewers to the fact that the characters
were interacting in a liquid environment.
In 1998, the CGI
artists at DreamWorks created a shimmering, hyper-realistic surface
for the Nile River that flowed through The Prince of Egypt.
Two years later, The Perfect Storm captured the fury of the
ocean by melding computer-generated waves with those filmed both in
the Atlantic Ocean and in a 22-foot-deep tank inside Soundstage 16
on the Warner Bros. lot.
Finding Nemo
trumps both of those groundbreaking movies by creating an underwater
world that - minus the talking fish and digitally choreographed crustaceans
-- actually resembles something a scuba diver might encounter on the
Great Barrier Reef. If it were any more realistic, audiences would
be advised to wear a wetsuit to the theater.
It didn't come
easy, though.
"Before I
even had the story completely figured out, I knew I wanted to do the
movie under water," recalls Stanton. "I'd grown up by the
ocean, loved going to aquariums and watched enough Jacques Cousteau
and Discovery Channel shows to understand there was something special
and unique when you're looking at things under water. I was fascinated
even then about why I knew we were under water even if there was nothing
discernable there to identify the environment."
Real fish don't
blow bubbles nearly as often as cartoon fish, so Stanton asked the
technical team at Pixar to come up with other ways to convince viewers
of the movie's verisimilitude. They came up something that captured
the motion of the ocean and lighting provided by the sun.
"I was able
to break it down, but couldn't put it into technical enough terms
to pass it off as an assignment for my guys to do," Stanton adds.
"It really came down to five or six elements that, when combined,
give you the illusion that there's some substance between camera and
character, while under water."
These elements
included caustic lighting, which creates the kind of dancing patterns
seen at the bottom of a swimming pool on a sunny day; fog beams, those
straight shafts of light that appear to break through the water's
surface; particulate matter, or the "crap in the water"
that moves with each surge and swell of the current; the "murk"
that causes things to disappear in a sort of fog; and the changes
in color vibrancy that occur when an object moves away from the eye
of the beholder.
"Individually,
all of those things were fairly easy to solve technically," said
Stanton, who's played a key role in all of Pixar's pictures. "The
huge challenge for us became finding the right combination of ingredients
needed to bake the cake properly. We were spinning our wheels, and
it became very frustrating."
Near the end of
the first year of production, recalls technical director Oren Jacob,
"Andrew picked out four video images he took from various Discovery
Channel stuff and Jacques Cousteau specials from PBS. He asked
us to match them as closely as possible, and we did.
"It not only
demonstrated to Andrew that we could replicate the video images, but
any ocean surface he saw in the whole world ... an angry ocean, a
little more chop, whitecaps."
Suddenly, Stanton
interjects, "you couldn't tell the difference between our shots
and the real thing. People were elated."
Coming up with
the right software for the job required the animators first to agree
on a common vocabulary to describe the sea's many moods and faces.
This required a trip to Hawaii, and visit to coral reefs off the Kona
coast.
Hey, someone has
to do the dirty work.
Jacob had been
diving since the early '90s and, as a youngster, surrounded himself
with salt-water aquariums. Before earning their diving certificates,
the closest most of the other Pixar executives and designers had come
to living, breathing fish was in a Chinese restaurant.
"That shared
experience was infinitely helpful, because we could look back on it
and recall certain things we all saw under water ... how the water
looked under specific conditions," he explained. "We were
able to reference the memory and I could tell them exactly what kind
of look I wanted."
Like divers who
take precautions against the bends, the Pixar animators knew that
total digital immersion could have negative side effects, too.
"If we mimicked
too closely what it was like to be under water from personal experience,
audiences would get seasick," Stanton allowed. "We needed
to look at footage that had actually been shot by underwater cinematographers
and learn from them. Then, we actually screened the footage for people
who were prone to seasickness, so we could see how people would react."
Beyond that, Stanton
points out that, "everything in life is math," and digital
imaging requires nothing more than the proper alignment of ones and
zeroes.
"So, the
goal of the technical guys was to figure out the math," he said.
"We even hired a guy whose whole background involved the study
of waves. He knew the math, and we used his papers as a how-to book.
"Once it
was explained to us, we saw how deceptively simple it was. It seems
so random and organic, but it's not."
Finding Nemo
never was intended to be some kind of animated undersea documentary,
though. It's fun, fanciful and heart-warming, as well as visually
credible.
"I'm sure
everyone in the audience will be able to recognize some of the fish
species, but we did take some liberties," Jacob admits. "We
had hundreds of background fish, with different colorizations and
patterns. Most of the lead characters are legitimate species you'd
recognize from a reef off Australia.
"If you look
into the background, though, you'll find a few we cross-bred ourselves."